The Best Selling Xbox 360 Games Of All Time!
Xbox 360 has become a major success amongst video game players all over the world due to its amazing HD graphics, easy gaming controls and navigation, plus the ability to connect live with other players around the globe. There are so many games to choose from that I have compiled the top 10 best-selling exclusive Xbox 360 games of all time to help you choose what to play next.
Halo 3 – 8.1 million copies sold
A first person shooter, Halo 3 finishes the trilogy that started with Halo: Combat Evolved and continued in Halo 2. Halo 3\’s story revolves around the interstellar war between 26th century humanity, led by the United Nations Space Command, and an assortment of alien races known as the Covenant. Gamers take on the role of Master Chief again, an enhanced supersoldier, as he wages war in defence of humanity. The game features new weapons and vehicles not present in previous titles of the series, as well as a variety of new features.
Gears of War – 5 million copies sold*
Gears of War is a third-person shooter where players assume the role of Marcus Fenix, a former prisoner and war-hardened soldier, who along with the troops of Delta Squad, fight to save the human inhabitants from the Locust Horde, an uncompromising underground enemy on the fictional planet Sera. The game is based on the use of cover and strategic fire for the player to advance through the scenarios.
* Gears of War sales may include the PC version of the game.
Gears of War 2 – 5 million copies sold
Gears of War 2 is the second instalment in the Gears of War series and continues with the COG\’s fighting against the Locust Horde who are attempting to sink all of the cities on Sera by using a big riftworm to eat the ground beneath them. Players again take on the role of Marcus Fenix leading Delta Squad into the depths of the planet to try and stop the worm but instead discover the true intent of the Locust\’s actions. New weapons and gameplay features such as \”hockey fights\” and the ability to use overpowered foes as \”meatshields\” are added to the game.
Halo: Reach – 3.7 million copies sold
Halo: Reach is another first-person shooter in the Halo universe. Humanity is locked in a war with the alien Covenant in the year 2552 as players control Noble Six, a member of an elite supersoldier squad, during the battle for the world of Reach. As the Covenant start their assault on the planet, the UNSC begin their heroic yet ultimately futile effort to deter the alien invaders.
Fable II – 3.5 million copies sold
Fable II is a role-playing game with a focus on action. The sequel to Fable, the game takes place five hundred years later in the fictional land of Albion. Weapons are still primitive and with towns have been overtaken by larger cities and castles. Unlike the original, the player can select the gender of their protagonist, while also choosing a character\’s sexuality, allowing for marriage and sexual liaisons with male and female NPCs.
Forza Motorsport 2 – 2.6 million copies sold
Forza Motorsport 2 is a realistic racing game and the second title in the Forza Motorsport series. There are 349 cars available (including downloadable content) which are divided into six production classes and four race classes with the car\’s class limiting the races it is eligible for. All cars have multiple settings for damage and physics characteristics and most of the cars can be visually customised with both aerodynamic parts as well as graphics. 1000 layers of graphics can be created to draw shapes, letters and pictures onto a car. Forza 2 concentrates on circuit racing complete with real world tracks – Road Atlanta, Silverstone, Laguna Seca, Tsukuba, Mugello Circuit, Sebring International Raceway, Suzuka Circuit, and Nrburgring Nordschleife are all licensed and included.
Forza Motorsport 3 – 2 million copies sold
Forza Motorsport 3 is a racing simulation video game containing over 400 customisable cars with the ability to race up to 8 cars on track at a time from 50 manufacturers and over 100 race track variations. The new single-player season mode puts the player through a completely customised racing calendar that includes more than 200 different events, including circuit, oval, drag, drift, and timed events personalised to the player\’s requirements. New tracks to the series include Circuit de la Sarthe and Circuit de Catalunya – these tracks join the already impressive list from Forza 2. New additions to the game include a rewind feature, an in-car view, an updated physics engine which includes tyre deformation, vehicle rollover with detailed undercarriages, one button assisted driving, real-simulation drifting and drag racing. Also new to the series is the addition of stock cars, albeit generic and the inclusion of some SUVs.
Mass Effect – 1.6 million copies sold
Mass Effect is an action RPG where the player assumes the role of an elite human soldier called Commander Shepard who sets out to explore the Galaxy on a starship, the SSV Normandy in the year 2183. The titular mass effect is a form of inertia-suppressing technology, allowing faster-than-light travel. A sequel, Mass Effect 2 (not an Xbox 360 exclusive) takes place 2 years after the events in the first game and utilises the players\’ completed save data from the first Mass Effect game to impact events and storylines within the second game.
Dead Rising – 1.6 million copies sold
Designed as a sandbox game, Dead Rising is an action-adventure, survival horror where players assume the role of Frank West, a photojournalist, who must defend himself from zombie attacks, rescue survivors, contend with crazed psychopaths, and stay alive while trapped in a shopping mall infested with zombies and still attempt to uncover the truth behind the incident. Frank can explore the mall, using any available object as a weapon to complete several main and optional missions and earn Prestige Points for special abilities. The game features several endings, subject to the decisions players make along the way.
*A Wii remake was released in February 2009 titled Dead Rising: Chop Till You Drop.
Crackdown – 1.5 million copies sold
Crackdown is an open world, third-person shooter where the player controls a biologically enhanced Agent tasked with defeating 3 crime lords and their organised crime syndicates. The Agent\’s skills improve by defeating both crime lords and their supporters, as well as by completing optional objectives, such as street races and scavenger hunts. The gameplay is nonlinear – instead of following a rigid mission sequence players can select the approach to completing their missions and activities.
N.B. The sales information based on total games sold has been collated from Wikipedia and is correct as of April 2011. The definition of exclusive games in this article is meant to denote games that have not appeared on any other console (i.e. Sony Playstation 3 or Nintendo Wii).
The need to include the sales from the PC version of Gears of War is due to the Wikipedia article indicating it was not possible to distinguish between the sales from the Xbox 360 and the PC version.
Dead Rising made the list as an exclusive Xbox 360 title because a \’remake\’ for the Wii console (which was released under a different name – Dead Rising: Chop Till You Drop) had several changes from the original Xbox 360 version and so believe this an acceptable \’exclusive\’ title for the Xbox 360.
PhenomenalAJR has been an avid Xbox 360 gamer since it was released. He put this article together to give gamers an idea of what they may like to play next or add to their games collection. Please visit my 360 games for more PhenomenalAJR reviews, opinions & discussions.
Learn A Lot More About A Video Game Show
The video gaming sector is one of the most unique as well as broad market sectors on the face of the planet, merging its inventive talents with technological innovation. Video game TV shows are meant to present an insight into this market, lifting the so-called curtain behind the video game production world and providing fans of video game titles, as well as driven individuals wanting to become involved in the game title sector, the opportunity to become immersed in the realm of video gaming.
The game title field was worth above ten billion dollars as recently as 2005, and needless to say is among the fastest growing and most profitable sectors on the face of the planet. The Jace Hall show has 76 episodes from over four seasons, and gives comprehensive insights into the video game title world, for avid gamers, entrepreneur, or admirers interested in making video game titles a profession.
Lots of people wonder what it takes to become involved in the industry of video games, or merely just would like to get the latest updates on the latest as well as most up-to-date game titles. Many video game TV shows on IGN, G4, or Machinima, provide an understanding of the video game title sector, yet don\’t offer the exceptional perception that the Jace Hall show offers.
Due to the widespread influence of the video game title sector, dispute, and attempts to mandate the content video games have been added to the video game title world. Lots of news outlets don\’t have divisions which cover video games, they merely have technology or entertainment areas. Yet these areas usually do not offer a specialty in video game titles, and thus video game programs, which offer experienced as well as comprehensive perspective and insights from the video game title industry first-hand, have become important as debate keeps growing.
For more information on the video game title sector as well as for the most current game playing insights, exclusives, and updates on today\’s top video games, watch the Jace Hall Show at http://JaceHallShow.com.
The Jace Hall Show is an online reality show which features video game news and personalities as well as interviews with film/tv/sports celebrities. It likewise has articles that features video game show as well as video game television showo.
World Of Warcraft Movie For WOW Lovers
I have been playing video games ever since I was a child and I struggled for many years with people who believed online games were stupid and action games made you violent. I considered this a chance to provide some knowledge into what gaming can really be about – passion, friendship and experiences you cannot get in real life. ~ Ben Dressler
Let us admit it, the gamer way of life is something that not many people fully understand. /AFK The Movie looks at the life of a video gamer told to let go of the only thing he\’s ever loved: World of Warcraft.
To individuals who do not play video games, that\’s referred to as quitting. For hard-core gamers and MMORPG players worldwide, that\’s known as \”Euthanasia.\”
The film examines what life is like stepping away from the computer keyboard, to stop the one thing you adore doing, mainly because you realize that it controls everything that you do. But, what\’s the fine line between adoring video games and being addicted with them? Does it make a difference and should we actually care?
The topic of /AFK The Movie covers World of Warcraft and online gaming. But you don\’t need to know the difference between Horde and Alliance for you to connect with the film. We\’re all addicted to something, whether it is cellular phones, internet sites, video games, or chocolates (or a dangerous combination of all four). Step \”away from your cellular phone\” for 1 day and find out how you react. Is a cellular phone that much different than a video game? Exactly why is one an addiction and the other is just a habit?
I chatted with Ben Dressler, the filmmaker who made /Afk come to life.
What was the process like making the movie, and from his own perspective, what message was it attempting to communicate to gamers and those telling so-called \”addicts\” they have to quit:
JHS: What motivated you to make the script? Did you feel like you liked to write something which could possibly speak \”for all WOW players?\”
Two things. First of all, the feeling that no person had ever accomplished this before. I think it\’s really uncommon that you have a concept that\’s kinda different and not really available. When I first saw Memento I was just so amazed that after many years of filmmaking, a person could still come up with something so imaginative. And even though we\’re not the first one to combine real live action and video game video clips, I don\’t know of any motion picture who achieved it to the level that we did.
Second, I wanted to make a stand for video gaming. I have been playing games since I was a kid and I struggled for a long time with individuals who considered online games were silly and action games made you chaotic. I regarded this an opportunity to present a few insight into what gaming really can be about – passion, companionship and experiences you can\’t get in real life.
JHS: In your own opinion, why do individuals feel the need to put down the \”gamer\” way of life?
I actually believe that they just don\’t know much better. The lead character in /afk says at one point: \”It\’s not just me sitting in front of a coloured window.\” But that\’s precisely what individuals see whenever they see someone \”game.\” They don\’t see what you think, feel or even experience as you play. I\’ve had a lot of people that watched me play WoW and believed it was really uninteresting. However when I allow them to play for an hour or more, they would buy the game themselves. Thankfully, people who have gaming experience will grow into significant positions like in journalism or politics. So eventually that tendency to look down on gamers will diminish from society, I\’m pretty positive on that.
JHS: You mentioned you basically had no budget because you could not make some money from the movie, What kind of constraints did that have on you as a moviemaker?
Since I knew there wouldn\’t be a budget from the start, I could concentrate on producing a script that would work with few characters as well as locations. We had five days of shooting for a twenty-five minute motion picture with a very small crew. And since I did not like to rush the actors very much, there was short amount of time left for the camera and lighting team. We also could not afford to buy lots of props so we needed to work with what we got in our homes. The bedroom of the main character is basically made of geek things from 10 people combined.
It pretty much came down to pulling a lot of favors and utilizing to the best what was already there. I think if you decide to deal with that constraint, it\’ll automatically lead to new, creative ways of telling your story. Although I recently read that German filmmakers in particular get into Hollywood for the reason that they can make inexpensive movies that look like really expensive movies. Well, that\’s flattering, isn\’t it?
JHS: What would you say to those who deal with individuals telling them to \”quit video games.\”
It\’s really not easy to provide a general answer to that one mainly because it depends on the circumstances. Generally I would recommend to try and make those people know very well what gaming means to you. Find out why they think games are brainless and show that you understand them also and take their concerns sincerely. Don\’t just plunge to retaliation mode. When I was in college, I used to speak with my mom and dad about the games I was looking forward to play and what I found interesting about them. In most cases I could make them relate to that in some way.
JHS: Based on the insufficient success of some big motion pictures, it appears very difficult to take the concept of a video game and turn it into a movie – with only a few movies making an effort to \”get into\” the life of BEING a gamer. What was your experience in this matter?
I believe there are two kinds of game movies… Adaptations and Sci-Fi movies. Adaptations tend to be awful OR just solid action movies with the game\’s name in the title… And so yeah, there is little films about real gamers – to be honest I can\’t name a single one. And I\’m quite in wonder about that!
But it\’s difficult, and I do think that the individuals who make it have to know video games as thoroughly as movies….My point is that to really learn from Video Games as a medium, filmmakers have to understand how a game tells its story, what can be translated and what can not.
JHS: What does WOW provide that no other game on the face of the earth offers?
In all honesty – there are a number of video games on earth I have not played yet! However, I think that WoW did and does a terrific job at making hardcore gaming accessible to many individuals. In EverQuest days, MMORPGs were such an exclusive genre that even the majority of gamers did not know or like. These days you will raid with individuals who would not even look at themselves a true gamer. And yeah, maybe that\’s a piece of pioneer work that no other game can do again.
If you\’re looking for a unique video game show that brings Holywood and video game industry together, then The Jace Hall Show is the right one for you. It features movies like World of Warcraft movie as well as the discussion of World of Warcraft fans.